Apple Jobs in California
Job posting data last updated March 12, 2026.
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AR/VR OS Rendering and Graphics Software Engineer - RealityKit, Vision Products Software
Apple
AR/VR OS Rendering and Graphics Software Engineer
• RealityKit, Vision Products SoftwareAt Apple, we foster an environment where individual imaginations converge, committed to the principles that drive exceptional work. Every product we develop, service we create, and Apple Store experience we deliver is the culmination of our collective efforts to enhance each other's ideas. This is driven by our shared belief in the potential to create something extraordinary and share it with the world, positively impacting lives. The diversity of our team and their diverse perspectives inspire the innovative spirit that permeates every aspect of our endeavors. When we bring everyone together, we unlock our full potential and achieve remarkable accomplishments. At Apple, you will not merely join a team; you will contribute your unique skills and perspectives. The Vision Products Group (VPG) is seeking an OS Rendering and Graphics Software Engineer to design and develop state-of-the-art 3D graphics experiences for our platform. As a key member of the RealityKit rendering team, you will shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. Your role will involve pioneering new rendering techniques, elevating visual quality to unprecedented heights, and exploring innovative possibilities for immersive experiences across the Apple ecosystem. Collaborating closely with hardware engineers, graphics API experts, designers, and technical artists, you will transform groundbreaking graphics research into practical, production-ready solutions.
DescriptionAs a core member of the RealityKit rendering team, you will be instrumental in shaping the future of real-time 3D graphics on the Vision Pro and all Apple platforms. By pioneering innovative rendering techniques, you will elevate visual quality to unprecedented heights and unlock novel avenues for immersive experiences. Collaborating closely with hardware engineers, low-level graphics API experts, designers, and technical artists, you will be responsible for delivering high-quality and high-performance real-time graphics features that will empower developers across the Apple ecosystem.
ResponsibilitiesArchitect and implement cutting-edge graphics features and APIs that enable immersive and highly visual experiences. Analyze and optimize the rendering pipeline to ensure consistent frame rates within thermal and power constraints. Collaborate with QA and engineering teams to develop comprehensive test suites that guarantee reliability of the ecosystem. Lead peer reviews of architecture, API design, and code changes to foster a culture of technical excellence. Work closely with technical artists, human-interface designers, and cross-Apple teams to translate creative concepts into production-ready technology. Mentor and coach junior engineers by sharing best practices and promoting code quality. Utilize pioneering graphics research to develop production-ready solutions that power RealityKit.
Minimum QualificationsBachelor of Science degree 5 years of experience in developing 3D real-time rendering applications. Proficiency in writing secure and high-performance C
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• code. Knowledge of the graphics pipeline, modern rendering techniques, and image processing. Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL). Ability to solve problems in 3D geometry utilizing linear algebra. Experience encompassing all stages of software development, from prototyping to performance optimization. Strong debugging and problem-solving abilities. Strong teamwork and communication skills. Passionate about owning and refining features.
Preferred QualificationsMaster's or Ph.D. degree in Computer Science or a related technical discipline. Experience in developing contemporary rendering pipelines within 3D engines. Experience in 3D game development, including the creation of commercially released titles. Familiarity with augmented AR/VR rendering technologies. Technical and People Leadership.
Pay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $272,100, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
Apple accepts applications to this posting on an ongoing basis.
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