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Apple hiring GPU Kernel & Firmware Engineer - Graphics, Games, & ML, Cupertino, California

GPU Kernel & Firmware Engineer - Graphics, Games, & ML

Apple

Cupertino, California
Posted 2 weeks ago

Qualifications

Education

Bachelor's degree in Computer Science, Computer Engineering, or a related technical field, or equivalent work experience

Responsibilities

Primary Duties

  • Drive hardware and software roadmap decisions for ML acceleration
  • Designs and builds kernel and firmware drivers for the GPU
  • Develops memory management features for GPU kernel and firmware
  • Implements power management capabilities across the GPU software stack
  • Builds asynchronous command processing systems for GPU workloads
  • Designs error concealment mechanisms to improve driver reliability
  • Partners with cross-functional engineering teams to integrate kernel and firmware into the graphics platform
  • Collaborates with engineers across Apple to maximize graphics and compute performance on iOS and macOS

Experience Requirements

Required

5 plus years of strong programming skills in C/C++

5 years of experience

Benefits & Perks

Benefits Package

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • A range of discounted products and free services
  • Reimbursement for certain educational expenses including tuition

Required Skills

Technical Skills

C/C++ programmingComputer system architectureDriver developmentOperating system concepts

Full Job Description

GPU Kernel & Firmware Engineer - Graphics, Games, & ML

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something you'll add something.

Apple's GPU Software team, which is a part of the Graphics, Games, & ML organization, gives developers the tools and APIs to harness the power of the GPU across every Apple product: iPhone, iPad, Apple Watch, Apple TV, and Mac. As part of the GPU Kernel/Firmware team, you'll help design and build the low-level software that powers graphics, machine learning, and compute experiences across our entire platform lineup. The GPU Kernel/Firmware team builds the kernel and firmware drivers that connect the operating system to the GPU on every Apple product. As a system software engineer on this team, you'll design and build features spanning memory management, power management, asynchronous command processing, and error concealment for workloads ranging from games to machine learning to image processing. You'll apply deep knowledge of low-level system architecture to deliver reliable, high-performance drivers. You'll partner with a world-class team to integrate the kernel and firmware into the graphics platform, maximizing graphics and compute potential across iOS and macOS.

Responsibilities
  • Drive hardware and software roadmap decisions for ML acceleration
  • Designs and builds kernel and firmware drivers for the GPU
  • Develops memory management features for GPU kernel and firmware
  • Implements power management capabilities across the GPU software stack
  • Builds asynchronous command processing systems for GPU workloads
  • Designs error concealment mechanisms to improve driver reliability
  • Partners with cross-functional engineering teams to integrate kernel and firmware into the graphics platform
  • Collaborates with engineers across Apple to maximize graphics and compute performance on iOS and macOS

Minimum Qualifications
  • 5 plus years of strong programming skills in C/C++
  • Solid understanding of computer system architecture
  • Experience with driver development or operating system concepts
  • Bachelor's degree in Computer Science, Computer Engineering, or a related technical field, or equivalent work experience

Preferred Qualifications
  • Master's degree in Computer Science, Computer Engineering, or a related technical field
  • Experience with power management and control theory
  • Experience with GPU architecture or graphics/compute driver development

Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $184,700 and $324,800, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note: Apple benefit, compensation, and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant. At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here in our culture, our benefits, and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong. Learn about accessibility in Apple's workplace. Learn about reasonable accommodations for job applicants. Apple accepts applications to this posting on an ongoing basis.

Company Culture

Core Values

InclusionDiversityAccessibility

Work Environment: Apple is where individual imaginations gather together, committing to the values that lead to great work.

How to Apply

Estimated Salary

$136
/ hour

Apple pays $136 for Software Engineer in Cupertino, California, with most salaries ranging from $92 to $209. Pay can vary based on role, experience, and local cost of living.

Median
$136
Low
$92
High
$209

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Figures represent approximate ranges and may vary based on experience, location, and other factors. For the most accurate information, please consult the employer directly. Contact us to suggest updates to this information.