Sr. Software Engineer - Systems & Rendering Performance (Freeform), Vision Products Software
Apple
Seattle, Washington
Posted 2 weeks ago
Qualifications
Education
BS, MS, or PhD in Computer Science or equivalent experience
Responsibilities
Primary Duties
- Design, implement, and maintain performance-critical systems related to rendering, frame scheduling, and responsiveness for Freeform on visionOS
- Investigate and resolve complex performance and power issues across application, framework, and system layers
- Partner closely with platform performance, power, and rendering teams to validate improvements and ensure changes land safely and measurably
- Provide architectural input to guide the evolution of performance-sensitive systems as the product and platform mature
- Influence engineering quality through technical leadership, design reviews, and mentorship
About This Role
The visionOS Freeform team is looking for a senior engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro.
Experience Requirements
Required
8+ years of experience shipping complex software, including performance-sensitive systems or applications
8 years of experience
Benefits & Perks
Benefits Package
- Comprehensive medical and dental coverage
- Retirement benefits
- Discounted products and free services
- Reimbursement for certain educational expenses including tuition
Required Skills
Technical Skills
Strong experience with graphics, rendering, or UI composition on Apple platforms such as CoreAnimation, CoreGraphics, RealityKit, Metal, or related technologiesDemonstrated experience working on rendering pipelines, frame scheduling, and GPU/CPU coordinationProven ability to profile, diagnose, and improve performance, responsiveness, and efficiency on iOS or visionOSExperience debugging issues across layers including rendering, scheduling, memory, and I/OExperience writing high-performance code in large codebases using Swift or Objective-C
Soft Skills
Strong written and cross-functional communication skills
Full Job Description
Sr. Software Engineer - Systems & Rendering Performance (Freeform), Vision Products Software
Seattle, Washington, United States
The visionOS Freeform team is looking for a senior engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro. This role focuses on rendering performance, frame pacing, and cross-layer systems debugging in close partnership with platform and performance teams across Apple. The work spans application behavior, system scheduling, memory, and rendering, with an emphasis on translating real-world usage into durable, production-ready improvements. As the product and platform mature, this role is expected to evolve and contribute broadly to complex systems challenges across visionOS, iOS, and macOS.
Responsibilities
Minimum Qualifications
Preferred Qualifications
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $201,300 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
Apple accepts applications to this posting on an ongoing basis.
Seattle, Washington, United States
The visionOS Freeform team is looking for a senior engineer to deliver smooth, responsive, and power-efficient spatial experiences on Apple Vision Pro. This role focuses on rendering performance, frame pacing, and cross-layer systems debugging in close partnership with platform and performance teams across Apple. The work spans application behavior, system scheduling, memory, and rendering, with an emphasis on translating real-world usage into durable, production-ready improvements. As the product and platform mature, this role is expected to evolve and contribute broadly to complex systems challenges across visionOS, iOS, and macOS.
Responsibilities
- Design, implement, and maintain performance-critical systems related to rendering, frame scheduling, and responsiveness for Freeform on visionOS
- Investigate and resolve complex performance and power issues across application, framework, and system layers
- Partner closely with platform performance, power, and rendering teams to validate improvements and ensure changes land safely and measurably
- Provide architectural input to guide the evolution of performance-sensitive systems as the product and platform mature
- Influence engineering quality through technical leadership, design reviews, and mentorship
Minimum Qualifications
- BS, MS, or PhD in Computer Science or equivalent experience
- 8+ years of experience shipping complex software, including performance-sensitive systems or applications
- Strong experience with graphics, rendering, or UI composition on Apple platforms such as CoreAnimation, CoreGraphics, RealityKit, Metal, or related technologies
- Demonstrated experience working on rendering pipelines, frame scheduling, and GPU/CPU coordination
- Proven ability to profile, diagnose, and improve performance, responsiveness, and efficiency on iOS or visionOS
- Experience debugging issues across layers including rendering, scheduling, memory, and I/O
- Experience writing high-performance code in large codebases using Swift or Objective-C
- Strong written and cross-functional communication skills
Preferred Qualifications
- Track record of shipping performance-critical features or significant rendering improvements in large established codebases
- Experience improving frame pacing, latency, or responsiveness in interactive UI or graphics systems
- Familiarity with profiling and debugging tools such as Instruments, Time Profiler, signposts, and system traces
- Experience collaborating across teams to land cross-cutting systems changes
- Interest in spatial computing, AR/VR technologies, or interactive graphics
- Experience with Metal debugging, GPU analysis, or system-level performance investigations is a plus
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $201,300 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
Apple accepts applications to this posting on an ongoing basis.
How to Apply
$121
/ hour
Apple pays $121 for QA Analyst in Seattle, Washington, with most salaries ranging from $77 to $194. Pay can vary based on role, experience, and local cost of living.
Median
$121
Low
$77
High
$194
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Figures represent approximate ranges and may vary based on experience, location, and other factors. For the most accurate information, please consult the employer directly. Contact us to suggest updates to this information.





