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Apple hiring AR/VR Software Development Engineer, Vision Products Software, Boulder, Colorado

AR/VR Software Development Engineer, Vision Products Software

Apple

Boulder, Colorado
Posted 1 weeks ago

Qualifications

Education

Bachelor degree and knowledge of 3D realtime rendering applications.

Responsibilities

Primary Duties

  • Design and implement state-of-the-art graphics features and APIs to enable magical immersive and highly visual experiences.
  • Identify and optimize bottlenecks in the rendering stack while ensuring consistent performance within thermal and power constraints.
  • Build comprehensive test suites in collaboration with quality assurance and engineering teams.
  • Participate in peer review of architecture, API, and individual software changes.
  • Collaborate with technical art and human interface design teams across Apple.

Experience Requirements

Required

At least 1 year of relevant experience.

1 year of experience

Benefits & Perks

Benefits Package

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Discounted products and free services
  • Reimbursement for certain educational expenses including tuition

Required Skills

Technical Skills

Proficiency in writing safe, performant C++ codeKnowledge of the graphics pipelineModern rendering techniquesImage processingExperience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU)Shading languages (MSL, HLSL, GLSL, WGSL)Ability to solve problems in 3D geometry using linear algebraFamiliarity with all stages of software developmentSolid debugging and problem-solving skills

Soft Skills

Outstanding teamwork and communication skillsPassionate about owning and refining features

Full Job Description

AR/VR Software Development Engineer, Vision Products Software
Boulder, Colorado, United States

Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.

Description
As a member of the RealityKit rendering team, you'll have the opportunity to develop innovative rendering techniques to push the boundaries of visual quality and performance on the Apple Vision Pro and supported platforms. We collaborate across Apple, working with hardware teams, low level graphics API teams, design and technical art teams. Our primary responsibilities are delivering high quality, high performance, realtime graphics features for developers to use throughout the Apple ecosystem.

Responsibilities
  • Design and implement state-of-the-art graphics features and APIs to enable magical immersive and highly visual experiences.
  • Identify and optimize bottlenecks in the rendering stack while ensuring consistent performance within thermal and power constraints.
  • Build comprehensive test suites in collaboration with quality assurance and engineering teams.
  • Participate in peer review of architecture, API, and individual software changes.
  • Collaborate with technical art and human interface design teams across Apple.

Minimum Qualifications
  • Bachelor degree and knowledge of 3D realtime rendering applications.
  • At least 1 year of relevant experience.
  • Proficiency in writing safe, performant C++ code.
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing.
  • Experience with at least one of the modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL).
  • Ability to solve problems in 3D geometry using linear algebra.
  • Familiarity with all stages of software development, from prototyping to performance optimization.
  • Solid debugging and problem-solving skills.
  • Outstanding teamwork and communication skills.
  • Passionate about owning and refining features.

Preferred Qualifications
  • MS or PhD in CS or related technical field.
  • Experience developing modern rendering pipelines in 3D engines.
  • Experience with node-based materials and shading techniques.
  • Familiarity with AR/VR rendering technologies.

Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $132,100 and $199,000, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Apple accepts applications to this posting on an ongoing basis.

How to Apply

Estimated Salary

$84
/ hour

Apple pays $84 for QA Analyst in Boulder, Colorado, with most salaries ranging from $54 to $134. Pay can vary based on role, experience, and local cost of living.

Median
$84
Low
$54
High
$134

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Figures represent approximate ranges and may vary based on experience, location, and other factors. For the most accurate information, please consult the employer directly. Contact us to suggest updates to this information.