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Apple hiring Graphics (GPU) Performance Modeling Engineer, Austin, Texas

Graphics (GPU) Performance Modeling Engineer

Apple

Austin, Texas
Posted 1 weeks ago

Responsibilities

Primary Duties

  • C++ performance modeling of proposed architectural solutions and features.
  • Gathering, analyzing, and validating measured and simulated results to compare architectural design alternatives.
  • Carefully analyze and present results to enable data specific architecture/design.
  • Writing architectural specification documents in collaboration with engineers across different disciplines.
  • Work with the multi-functional teams to develop architectural solutions.
  • Improve Apple's modeling platform by developing APIs, tools, and optimal standard examples that can be used throughout the company.

Full Job Description

Graphics (GPU) Performance Modeling Engineer

Do you have an uncommon desire to seek out and solve exceedingly difficult challenges rather than the easy ones? Do you believe that truly valuable, and meaningful accomplishments are the result of pushing the limits of perseverance? Do you believe that a world-class team with relentless drive can surpass even their own high expectations? We do! But we also realize this job isn't for everyone. What we do is not easy but you do not take the easy path. We are seeking a highly motivated, innovative, and confident individuals to join the GPU Performance Modeling Team; we are a group that is driving advanced exploration for next generation GPU architectures and micro-architectures. In this highly visible role, you will be at the center of a chip design effort working with all disciplines, with a critical impact on getting high performant products to millions of customers quickly.

As a Performance Modeling Engineer you will be part of a team that is defining and optimizing Apple's GPU micro-architecture. With others you will seek out areas for improvement while collecting data and measurements that either confirm the idea or rule it out. You will collaborate with experienced designers in micro-architecture and RTL to assess the feasibility of ideas, refine ideas, and seed new ones. The role requires the analysis of interesting workloads across existing and new product categories to identify bottlenecks and opportunities for improvement. You'll be architecting new simulator features and brainstorming novel ideas to boost simulation performance. You'll collaborate with world-class GPU and SoC Architects to steer and improve the implementation of GPU simulators and performance models used for research, performance analysis, and microarchitecture tuning. We also cross-collaborate as a larger architecture and performance team to maintain and improve the simulation environment and look for ways to boost the productivity of the entire team. In this position you will be expected to:
  • C++ performance modeling of proposed architectural solutions and features.
  • Gathering, analyzing, and validating measured and simulated results to compare architectural design alternatives.
  • Carefully analyze and present results to enable data specific architecture/design.
  • Writing architectural specification documents in collaboration with engineers across different disciplines.
  • Work with the multi-functional teams to develop architectural solutions.
  • Improve Apple's modeling platform by developing APIs, tools, and optimal standard examples that can be used throughout the company.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant. At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong. Learn about accessibility in Apple's workplace. Learn about reasonable accommodations for job applicants. Apple accepts applications to this posting on an ongoing basis.

How to Apply

Estimated Salary

$157
/ hour

Apple pays $157 for Software Engineer in Austin, Texas, with most salaries ranging from $107 to $240. Pay can vary based on role, experience, and local cost of living.

Median
$157
Low
$107
High
$240

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Figures represent approximate ranges and may vary based on experience, location, and other factors. For the most accurate information, please consult the employer directly. Contact us to suggest updates to this information.