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Apple hiring ML Framework (MetalLM) Engineer, Cupertino, California

ML Framework (MetalLM) Engineer

Apple

Cupertino, California
Posted 2 weeks ago

Responsibilities

Primary Duties

  • Work on cutting-edge ML inference framework project and optimize code for efficient and scalable ML inference using distributed compute strategies such as data, tensor, pipeline and expert parallelism
  • Develop kernel and compiler level optimizations and perform in-depth analysis to ensure the best possible performance across Server hardware families
  • Apply advanced model optimization techniques including speculation, quantization, compression, and others to maximize throughput and minimize latency
  • Collaborate closely with hardware, compiler, and systems teams to align software performance with hardware capabilities
  • Analyze and improve performance metrics such as end-to-end latency, TTFT, TBOT, memory footprint, and compute efficiency
  • Implement features of Metal device backend for ML training acceleration technologies

Experience Requirements

Required

2+ years of programming and problem-solving experience with C/C++/ObjC

2 years of experience

Benefits & Perks

Benefits Package

  • Comprehensive medical and dental coverage
  • retirement benefits
  • a range of discounted products and free services
  • reimbursement for certain educational expenses including tuition

Required Skills

Technical Skills

GPU kernel developmentoptimizations using compute programming models such as MetalCUDAsystem level programmingcomputer architectureDistributed traininginference techniques

Full Job Description

ML Framework (MetalLM) Engineer

Apple's ML Frameworks (MetalLM) team in GPU, Graphics and Machine Learning works on enabling Apple Intelligence through high-performance, distributed inference of GenAI applications (such as LLMs) on Private Cloud Compute. You will get to work on custom-built server hardware that brings the power and security of Apple silicon to the data center. The team also works on GPU acceleration of ML Training frameworks such as PyTorch and JAX using Metal runtime and device backend. We are looking for engineers with systems background who are deeply passionate about building scalable, efficient, and production-grade solutions tailored for high-throughput GPU execution.

Our team is seeking extraordinary machine learning and GPU programming engineers who are passionate about providing robust compute solutions for accelerating Machine learning libraries on Apple Silicon. The role has the opportunity to influence the design of compute and programming models in next generation GPU architectures.

Responsibilities:
Work on cutting-edge ML inference framework project and optimize code for efficient and scalable ML inference using distributed compute strategies such as data, tensor, pipeline and expert parallelism. Develop kernel and compiler level optimizations and perform in-depth analysis to ensure the best possible performance across Server hardware families. Apply advanced model optimization techniques including speculation, quantization, compression, and others to maximize throughput and minimize latency. Collaborate closely with hardware, compiler, and systems teams to align software performance with hardware capabilities. Analyze and improve performance metrics such as end-to-end latency, TTFT, TBOT, memory footprint, and compute efficiency. Implement features of Metal device backend for ML training acceleration technologies. If this sounds of interest, we would love to hear from you!

Minimum Qualifications:
  • 2+ years of programming and problem-solving experience with C/C++/ObjC
  • Experience with GPU kernel development & optimizations using compute programming models such as Metal, CUDA etc.
  • Experience with system level programming and computer architecture
  • Experience with Distributed training or inference techniques

Preferred Qualifications:
  • Experience with graph compilers such as Triton, OpenXLA or LLVM/MLIR is a plus
  • Contributions to an AI framework such as PyTorch, JAX or Tensorflow is a plus
  • Good understanding of machine learning fundamentals

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $225,300, and your base pay will depend on your skills, qualifications, experience, and location. Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant. At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong. Learn about accessibility in Apple's workplace. Learn about reasonable accommodations for job applicants. Apple accepts applications to this posting on an ongoing basis.

How to Apply

Estimated Salary

$136
/ hour

Apple pays $136 for Software Engineer in Cupertino, California, with most salaries ranging from $92 to $209. Pay can vary based on role, experience, and local cost of living.

Median
$136
Low
$92
High
$209

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Figures represent approximate ranges and may vary based on experience, location, and other factors. For the most accurate information, please consult the employer directly. Contact us to suggest updates to this information.